I’ve only played the sequel for a few hours but it’s become repetitive and boring in that short space. It pains me to have that opinion but such is life. I absolutely adored the first one and have played it at least 6/7 times. When the sequel was announced I was looking forward to delving into the story of Starkiller, and that time period in the star wars universe. From the start of the original it gripped you using just the story premise of Darth Vader’s jedi hunting secret apprentice. The game evoked a commitment and attachment from the player to Starkiller as changed over the course of the game from jedi hunting sith to the reluctant hero and founder of the rebellion. After the end when it was teased that Starkiller might still be alive fans of the game waited for a sequel.
The marketing campaign for the game was fantastic teasing about what would unfold in the game. The game starts off at a fast pace and leads to the fun combat mechanics as the original. With the force powers being even more exaggerated and powerful. It starts off fun as you decimate wave after wave of enemies. There are some mixed enemies that require a mixture of ranged force attacks and saber attacks. The problem is that the levels seem very long and repetitive (although they look stunning). But that isn’t my biggest problem with the game.
The story doesn’t grip the way it did in the first one. As I’ve said I haven’t played the whole game yet but there seems to be a major focus on getting as many familiar faces into the game as quickly as possible. Within the first hour of play there’s an appearance by Kota, Vader and Yoda without the story framework to allow them to be folded into the story and not have it as rushed as it comes across in the game.
I would’ve loved for the game to explore Starkillers past and his current inner struggle as to whether he’s a clone or not. But it jumps straight into him going to find Juno but maybe I’ve judged the game prematurely and it will pick up in the later stages of the game.